Banjo-Kazooie 100% Tournament

Hosted by
SpeedGaming
  •   Groups (4 → 2) then Single Elimination
  •   Banjo-Kazooie
  •   May 1, 2017 at 12:00 PM EDT
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This is a tournament of Banjo-Kazooie for the N64.  The category is 100%.  You can use NTSC or PAL.  Initial seeding will be determined by rank on the leaderboard at speedrun.com.  The tournament will be broadcast to twitch.tv/SpeedGaming.  


Category:  100% -- collect everything on the Game Totals screen: 100 jiggies, 900 notes, and 24 honeycombs.   You are NOT required to collect the Stop 'n' Swop items, Mumbo Tokens, or the double health upgrade.  Furnace Fun Moves (FFM) glitch is ALLOWED.  Cheats and codes are banned.

Version:  Any

Timing:  Timing starts upon pressing A at the file select screen.  Timing ends when you shoot the last egg into the Jinjonator or collect the last item.

Hardware:  You may play with cartridge, flashcart, or emulator.  The approved emulator is Project64 v1.7 or later.  Unofficial/third-party/clone consoles are banned.

Streaming:  You must stream your race and enable VOD saving.  All races will be done on the SpeedRunsLive.com IRC server according to the SRL rules.   The time recorded on SRL will be considered the official time for the match.


The format for the first stage of the tournament is 4-person Round Robin.  Players are divided into groups of 4.  All 4 players in that group play each other.  The top 2 players in each group advance to the final stage.  Ties are broken by (1) number of wins vs tied participants, followed by (2) average time in the tournament.  Seeding into the Round Robin stage is done by PB rank in the leaderboard when signups close.  Runners with no PB will be randomized and placed at the bottom of the seeding.  Runners who want to submit a PB that is not on the leaderboard must contact the tournament organizers with a video before the deadline.


The final stage of the tournament is a single-elimination bracket format.  Seeding into the bracket is determined by within-group rank from the round robin and then by average tournament time.


Players are in charge of contacting their opponent to decide a time and date to race.  Players in the Round Robin must complete at least 1 match per week.  Players may ask for an extension, but anyone who has not gotten in contact with their opponent or made arrangements with the organizers during that time frame will have their match marked as loss.


For information or help with the tournament contact feasel (emailtwitter).


Final Results

Supreme Champion: Stivitybobo
Worthy Adversary: dickhiskhan
Maybe Next Time: Hagginater
Live

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